So I'm at the point where I'm sitting with just one piece of Blue quality gear. My boots to be specific, which are proving to be something that I'll either need to find a competent Naxx25,TOC10 Group if I want to eliminate the option of buying some crafted gear. In the end sure, the crafted leather boots will end up being a better piece for me. However,when you consider that the character is a 3rd alt, it becomes a bit more understandable as to why I don't want to shell the cash out for something like that,at least until I get a bit further in some sort of progression. In other words, no need to buy 10,000 Gold boots when the character isn't going to see content that needs something like that.
The other option is to get some cloth boots, the unfortunate problem with this is the fact that in Random Heroics, I can't roll need on Cloth armor, I have to simply hit greed like the rest of the group. So it forces me to ask the other members of the group to pass for me, or trade the item to me. Then just pray that they'll be the sort that's friendly enough to do so. Not that shards are a huge commodity anymore!
How has everything else been? I've found that in many Random Heroics, my Que springs up quite often with 2/3 bosses dead, or 1/3 bosses dead or so on. A lot of times I get into a run thats already in progress, most of the times they've only pulled one or two packs, nothing to be concerned about. It's not that I don't mind missing out on a badge or two, but that extra badge or two doesn't hurt either.
One Elemental specced shaman in a group I healed last night left a stinger in party chat...
"That was close, they almost had me, please pick it up."
It felt like a slap in the face, I had to reply back, what with honor and all that in contention! "Relax, you have HOT's on you right now healing you. If I had really felt you'd die, I would have used a Natures Swiftness+Healing Touch macro I got on my bars."
Just to prove the point during the last fight in the place, I purposely let him dip low and just as he started to cast his heal, I slapped the "Love Bomb" macro'd heal on him. After the fight I had to put my 2 cents in. "I just wanted to show you I decided who lives or not."
A bit assholish but whatever, he was chain pulling and so on at any rate!
Healing a naxx10 with my guild opened up realities on healing that I had felt before hand, or might have forgotten. I had always saw Druids working magic, seemingly able to cover an entire mass of people with HOT spells, and I'd think to myself that it had to be easy to just select new targets and just blanket them. But from actually doing it, there's a bit more skill and work to it than you'd imagine. However as there were only two healers, a Holy Priest and myself. I might not be getting the "Whole" experience. As I quite often found myself doing the Priest's job, despite her 5300 gear score or whatever it was (around that number.)
The tanks were a bit under geared as well so that lends a bit more difficulty or work to the fray.
I've become more aware of how absent minded dps can really make life a whole lot harder for a healer. You have a lot of cases where you're healing a tank, and all of a sudden you have to switch targets in a split second and shoot him heals before he gets himself killed. This takes your heals off the Tank!
Luckily for me, the HOT's can carry the tank's health for a little bit of time without nurturing them, however if it happens constantly you find your keyboard hand really flying to every crevice of the keyboard, and your other hand shoving the mouse in all sorts of directions violently to keep up.
It's a pain in the ass, every person that heals, loves comfort, loves consistency and no surprises... EVER.
Healers develop a pattern after the first few seconds of a fight, when you're getting into the meat and potatos of a fight. An little timer in your head has this pattern going on, you have a fairly precise idea of how many seconds it takes for your tank to take some damage, and how much of it he takes. If your particularly good you have a grip on when your healing counterparts are landing heals.
When things are going along like this, the healers are able to look around a bit more, they're better able to jump out of any "poo","gas","green shit","fire","laser","rabid cat" that might be tossed at them from the boss or environment. Thus keeping themselves safe and free from damage, so they can continue on with their jobs.
But even with dedicated "raid healers", you still find times where they or tank healers have to break off and do the other assignment, to make up for lost ground. If you have a bunch of dps taking tons of damage all of a sudden you scramble, and with today's game it might be folly to believe you can save everyone from a dirt nap, even if they do deserve it! At these moments other healers have to chip in, which breaks more of the pattern that's been established. This in turn causes scrambling, and while better than doing nothing, it certainly doesn't take "saving mana" into consideration. Healers firing off "giant bomb nuke heals" all at once to make sure the precious tanks are alive.
It ends up being a huge mess, and hopefully it doesn't take long for your healers to regain their poise, but never the less, that's precious time wasted, effort misspent, and in some cases the cause of healers running out of mana.
Healing again has provided thus far an insane amount of excitement, boredom,happiness,and peeked interest to say the least :)
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